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Information architecture for ubiquitous ecologies

Arricchire l’esperienza utente progettando architetture informative capaci di abbracciare differenti media e contesti, integrando fisico e digitale: un approccio olistico all’interazione uomo-informazione.

Information architecture for ubiquitous ecologies è il titolo dell’intervento che ho presentato con Andrea Resmini alla International ACM Conference on Management of Emergent Digital EcoSystems (Lione, 27-30 ottobre 2009). L’intervento riprende e approfondisce una serie di riflessioni sull’architettura dell’informazione pervasiva già anticipate in questo blog (l’architettura dell’informazione pervasiva è un’estensione oltre il web dell’architettura dell’informazione).

Cosa sono le “ubiquitous ecologies”?

We define ubiquitous ecologies as emergent systems where old and new media and physical and digital environments are designed, delivered, and experienced as a seamless whole. They share a characteristic of pervasiveness with ubiquitous computing and the systemic nature of media ecologies, and the emergent nature Greenfield associates with “everyware” […]

The design of such ecologies is a challenge for information architecture (p. 197).

Il problema di fondo

many tasks we perform every day not only constantly require us to move between different media, but actually have us move from the digital to the physical environment and back. This is having a profound impact in the way the traditional disciplines of information retrieval and human­-computer interaction are approached today (p. 196).

La sfida per l’architettura dell’informazione

Since information architecture relies on principles largely independent from any specific medium or practice, it provides a flexible but solid conceptual model for the design of cross-context interaction models which span different media and environments, and hence is capable to provide a constant cognitive framework throughout the whole interaction process. To do this, information architecture has to undergo two different evolutionary changes:

  1. IA is not be limited anymore to taxonomies and Web design. As information moves to physical spaces, IA is used to design the entire range of shared informational spaces, places, services, and processes;
  2. IA becomes the connector between different media and different contexts, providing a logic and experiential continuity to products and services which more and more span the digital and physical environments (p. 198).


Resmini, A. and L. Rosati. 2009. Information architecture for ubiquitous ecologies. Proceedings of the International ACM Conference on Management of Emergent Digital EcoSystems, 196-199.
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